
TITLE 
ACTION 
MATHS CONCEPT 
1 
The trouble with nothing 
0 makes things disappear and 6 flies out to sort everything out. 
Zero 
2 
Going wrong, going long 
Things get longer thanks to the Problem Blob. 4 is on the way! 
Long and short 
3 
Sphere today, gone tomorrow 
The Shape Japer turns spheres into cubes – 6 has a scare on the marble run. 
Spheres and cubes 
4 
In, out, shake it all about 
Things that should be inside end up outside – 5 takes 3 out there to help sort the Puzzler out. 
In and out 
5 
One more time 
When 1 goes out alone there’s one more of everything – 4 rides the railway to the rescue. 
1 more than 
6 
Forward thinking 
The Problem Blob is back – and things go forwards and backwards. 6 hitches a lift. 
Forwards and backwards 
7 
Seven wonders 
4 finds things add up to 7 when the Puzzler’s about. 
Number bonds to 7 
8 
Getting heavy 
Spooky Spoon is making light things heavy – 5 and 3 fly out. 
Heavy and light 
9 
Belongings 
Things don’t belong when Spooky Spoon mixes things up – another problem for 5! 
Grouping objects 
10 
4 he’s a jolly good fellow 
The Numbertaker is taking all the fours he can find – will 4 escape his clutches? 
4 and groups of 4 
11 
Boxing day 
Boxes go wrong when the Shape Japes plays tricks – but 6 can do the trick too! 
Cuboids 
12 
Out of order 
Spooky Spoon makes sure things are well out of order – until 5 sorts her out. 
Sequence 
13 
Nine lives 
The Puzzler has 9 trapped in a puzzle bubble – 6 and 3 to the rescue. 
Multiples of 3, square numbers 
14 
Takeaway 
Not just a few problems, lots of them – 4 makes the Numbertaker take more than he wants to. 
Subtraction 
15 
The Cuckcuckcuckoooooo bird 
There’s a pattern to the problems the Puzzler causes – and 5 has to break that pattern! 
Order and pattern 
16 
Stop and go 
Things don’t move when they should – 6 has got to sort Spooky Spoon out. 
Moving and static 
17 
Off colour 
Spooky Spoon wants to be the most colourful character around – 4 is out to stop her. 
Grouping by colour 
18 
A game of two halves. 
The Shape Japer makes half a load of trouble, and 4 has to make things whole again. 
Half 
19 
Out for the count 
2 is out and about and making everyone count wrongly – 6 is after her! 
Counting 
20 
The container drainer 
Everything is empty thanks to the Puzzler – 3 helps 5 to fill things up again. 
Empty and full 
21 
Tens Moments 
1 and 0 get out and about and make ten of everything – 5 has got more work to do. 
10 as two digit number 
22 
3 things good 
3 is out on her own trying to do battle with the Shape Japer, who doesn’t like things in threes. 
3 and triangles 
23 
Say what you mean 
Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out. 
Accurate description 
24 
One won 
There’s only one of everything, thanks to the Numbertaker – 6 sorts things with help from 1 
Subtraction 
25 
Tricky sixes

The Numbertaker likes two lots of three today – 6 is the Numberjack to sort him out. 
Number bonds to 6 
26 
May the fours be with you 
The Share Japer is after things that come in eights – 4 is on the mission. 
Number bonds to 8 
27 
Best estimate 
The Blob makes things go wrong when people can’t estimate – 5 to the rescue! 
Estimating 
28 
On and off 
Spooky Spoon is mixing things again – 4 is on the case. 
On and off 
29 
Zero the hero 
0 to the rescue when just for once the Numberjacks are the problem, not the answer! 
Reciting numbers from 09 and 90 
30 
Bad circles 
Spooky Spoon is making bad circles – 6 is ready to sort her out! 
Circles 
31 
Famous fives 
The Puzzler sets the problem – and 5 is just the right Numberjack to sort it out! 
Number bonds to 5 
32 
Fair shares 
Things aren’t being shared fairly, thanks to the Problem Blob – 6 makes everything all right. 
Sharing 
33 
Being 3 
The Numbertaker is taking threes today – but he can’t take Number 3! 
Things that come in 3’s. 
34 
Into the teens 
1 and Zero get together to make 10 things – 4 has to sort out the chaos. 
10 more than 
35 
Slide and turn 
The Shape Japer is moving things and causing problems – 5 goes out there. 
Slides and turns 
36 
Six of one 
The Problem Blob is making trouble with sixes – Number 6 to the rescue. 
Number bonds to 6 
37 
Time trouble 
Time passes very strangely – thanks to Spooky Spoon. 5 investigates. 
Time 
38 
1, 2, 3 go 
It’s 1 – 2 – 3 – pattern time! 3 battles with the Puzzler. 
Patterns of 1, 2, 3 
39 
More 4 
The Shape Japer makes trouble with symmetry – 4 goes out there to sort things out. 
Symmetry 
40 
Almost Human 
The Problem Blob causes trouble – and 4 tries out being a human being! 
Representing numbers 
41 
Two four six eight 
The Numbertaker takes all the even numbers – 6 flies out to put things right. 
Multiples of 2 
42 
Round and round 
The Problem Blob has got people going round in circles – can 5 restore things to normal? 
Cyclic patterns 
43 
Square dancing 
The Shape Japer’s about – and 1, 4, and 9 sort out problems with squares. 
Squares 
44 
Data day 
Spooky Spoon is mixing things up – 3 is ready to take her on. 
Data and data recording 
45 
How? What? Check! 
5 solves the problems caused by the Puzzler – and checks to make sure! 
Describing solutions 
46 
Ups and downs 
Some upside down adventures as 4 sorts out Spooky Spoon – with a little help from 8! 
Upside down 
47 
On the move 
People keep counting when they don’t need to – thanks to the Problem Blob. 5 sorts things out. 
Conservation of number 
48 
Very shapely 
The Shape Japes is into extreme shapes – 6 gets busy sorting things out. 
Extreme shapes 
49 
Wee Three, phone home 
The Puzzler sets a puzzle, and 3 is up to the challenge, with a little help from, 7, 8, and 9. 
Number patterns 
50 
Did you notice anything? 
The Numbertaker’s causing problems, but strangely people don’t notice. 4 to the rescue! 
Noticing 
51 
Measured response 
The Shape Japer’s changing the lengths of things – 6 and his buddy sticks are on the case! 
Measuring 
52 
Think again 
Sometimes it’s good to think again, as 5 discovers when she’s dealing with Spooky Spoon’s latest stirrings. 
Problem solving 
53 
Carry on counting 
People need to carry on counting, not start again – 6 sorts out the Problem Blob. 
Counting on 
54 
A record in the charts 
People need more information – so 4 goes out there battling with the Puzzler. 
Record data 
55 
Half time 
The Numbertaker is halving the number of things – 4 is out there at the double! 
Half and double 
56 
A close thing 
The Problem Blob keeps putting things in the wrong position – 6 is the Numberjack for the job! 
Near, far, next to 
57 
A circle at both ends 
The Shape Japer is having fun with cylinders – 5 to the rescue! 
Cylinders 
58 
Matchmaking 
Numbers don’t match when the Numbertaker’s about – until 3 saves the day. 
Matching sets 
59 
A different sort 
Spooky Spoon is jumping things about – and 4 is the one to sort her out. 
Changing sorting criteria 
60 
Areas of concern 
The Puzzler is making things bigger and smaller – 6 and the buddy tiles save the day. 
Area 
61 
The dreaded lurgi 
5 to the rescue when things are going up and down and round and round, all thanks to the Problem Blob. 
Up and down, round and round 
62 
Fraction action 
The Shape Japer is splitting things into fractions, and 3 is on the case. 
Sharing/ fractions 
63 
Interesting times 
7 tells the story of how 3, 4, 5, and 6 had to sort out day and night when Spooky Spoon mixed things up. 
Time of day 
64 
Mare ways than one 
When the Puzzler bubbles 8, 4 has to find three different ways making eight to release him. 
Solving problems in different ways. 
65 
Hundreds and thousands 
6 saves the day when the Numbertaker is taking hundreds and thousands. 
10, 100, 1000 
Christmas
DVD 
Counting down to Christmas 
5 and 6 rescue Christmas when the Shape Japer, Spooky Spoon and the Numbertaker are unwanted Christmas Day guests. 
Left and right, noticing and connecting 
Holiday DVD 
Seaside adventure 
It turns out to be a very busy holiday when all the Numberjacks unite to sort out all the Meanies! 
Opposites, big and small, number bonds to 10. 