||The trouble with nothing
||0 makes things disappear and 6 flies out to sort everything out.
||Going wrong, going long
||Things get longer thanks to the Problem Blob. 4 is on the way!
||Long and short
||Sphere today, gone tomorrow
||The Shape Japer turns spheres into cubes – 6 has a scare on the marble run.
||Spheres and cubes
||In, out, shake it all about
||Things that should be inside end up outside – 5 takes 3 out there to help sort the Puzzler out.
||In and out
||One more time
||When 1 goes out alone there’s one more of everything – 4 rides the railway to the rescue.
||1 more than
||The Problem Blob is back – and things go forwards and backwards. 6 hitches a lift.
||Forwards and backwards
||4 finds things add up to 7 when the Puzzler’s about.
||Number bonds to 7
||Spooky Spoon is making light things heavy – 5 and 3 fly out.
||Heavy and light
||Things don’t belong when Spooky Spoon mixes things up – another problem for 5!
||4 he’s a jolly good fellow
||The Numbertaker is taking all the fours he can find – will 4 escape his clutches?
||4 and groups of 4
||Boxes go wrong when the Shape Japes plays tricks – but 6 can do the trick too!
||Out of order
||Spooky Spoon makes sure things are well out of order – until 5 sorts her out.
||The Puzzler has 9 trapped in a puzzle bubble – 6 and 3 to the rescue.
||Multiples of 3, square numbers
||Not just a few problems, lots of them – 4 makes the Numbertaker take more than he wants to.
||The Cuck-cuck-cuck-oo-oo-oo bird
||There’s a pattern to the problems the Puzzler causes – and 5 has to break that pattern!
||Order and pattern
||Stop and go
||Things don’t move when they should – 6 has got to sort Spooky Spoon out.
||Moving and static
||Spooky Spoon wants to be the most colourful character around – 4 is out to stop her.
||Grouping by colour
||A game of two halves.
||The Shape Japer makes half a load of trouble, and 4 has to make things whole again.
||Out for the count
||2 is out and about and making everyone count wrongly – 6 is after her!
||The container drainer
||Everything is empty thanks to the Puzzler – 3 helps 5 to fill things up again.
||Empty and full
||1 and 0 get out and about and make ten of everything – 5 has got more work to do.
||10 as two digit number
||3 things good
||3 is out on her own trying to do battle with the Shape Japer, who doesn’t like things in threes.
||3 and triangles
||Say what you mean
||Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out.
||There’s only one of everything, thanks to the Numbertaker – 6 sorts things with help from 1
|The Numbertaker likes two lots of three today – 6 is the Numberjack to sort him out.
||Number bonds to 6
||May the fours be with you
||The Share Japer is after things that come in eights – 4 is on the mission.
||Number bonds to 8
||The Blob makes things go wrong when people can’t estimate – 5 to the rescue!
||On and off
||Spooky Spoon is mixing things again – 4 is on the case.
||On and off
||Zero the hero
||0 to the rescue when just for once the Numberjacks are the problem, not the answer!
||Reciting numbers from 0-9 and 9-0
||Spooky Spoon is making bad circles – 6 is ready to sort her out!
||The Puzzler sets the problem – and 5 is just the right Numberjack to sort it out!
||Number bonds to 5
||Things aren’t being shared fairly, thanks to the Problem Blob – 6 makes everything all right.
||The Numbertaker is taking threes today – but he can’t take Number 3!
||Things that come in 3’s.
||Into the teens
||1 and Zero get together to make 10 things – 4 has to sort out the chaos.
||10 more than
||Slide and turn
||The Shape Japer is moving things and causing problems – 5 goes out there.
||Slides and turns
||Six of one
||The Problem Blob is making trouble with sixes – Number 6 to the rescue.
||Number bonds to 6
||Time passes very strangely – thanks to Spooky Spoon. 5 investigates.
||1, 2, 3 go
||It’s 1 – 2 – 3 – pattern time! 3 battles with the Puzzler.
||Patterns of 1, 2, 3
||The Shape Japer makes trouble with symmetry – 4 goes out there to sort things out.
||The Problem Blob causes trouble – and 4 tries out being a human being!
||Two four six eight
||The Numbertaker takes all the even numbers – 6 flies out to put things right.
||Multiples of 2
||Round and round
||The Problem Blob has got people going round in circles – can 5 restore things to normal?
||The Shape Japer’s about – and 1, 4, and 9 sort out problems with squares.
||Spooky Spoon is mixing things up – 3 is ready to take her on.
||Data and data recording
||How? What? Check!
||5 solves the problems caused by the Puzzler – and checks to make sure!
||Ups and downs
||Some upside down adventures as 4 sorts out Spooky Spoon – with a little help from 8!
||On the move
||People keep counting when they don’t need to – thanks to the Problem Blob. 5 sorts things out.
||Conservation of number
||The Shape Japes is into extreme shapes – 6 gets busy sorting things out.
||Wee Three, phone home
||The Puzzler sets a puzzle, and 3 is up to the challenge, with a little help from, 7, 8, and 9.
||Did you notice anything?
||The Numbertaker’s causing problems, but strangely people don’t notice. 4 to the rescue!
||The Shape Japer’s changing the lengths of things – 6 and his buddy sticks are on the case!
||Sometimes it’s good to think again, as 5 discovers when she’s dealing with Spooky Spoon’s latest stirrings.
||Carry on counting
||People need to carry on counting, not start again – 6 sorts out the Problem Blob.
||A record in the charts
||People need more information – so 4 goes out there battling with the Puzzler.
||The Numbertaker is halving the number of things – 4 is out there at the double!
||Half and double
||A close thing
||The Problem Blob keeps putting things in the wrong position – 6 is the Numberjack for the job!
||Near, far, next to
||A circle at both ends
||The Shape Japer is having fun with cylinders – 5 to the rescue!
||Numbers don’t match when the Numbertaker’s about – until 3 saves the day.
||A different sort
||Spooky Spoon is jumping things about – and 4 is the one to sort her out.
||Changing sorting criteria
||Areas of concern
||The Puzzler is making things bigger and smaller – 6 and the buddy tiles save the day.
||The dreaded lurgi
||5 to the rescue when things are going up and down and round and round, all thanks to the Problem Blob.
||Up and down, round and round
||The Shape Japer is splitting things into fractions, and 3 is on the case.
||7 tells the story of how 3, 4, 5, and 6 had to sort out day and night when Spooky Spoon mixed things up.
||Time of day
||Mare ways than one
||When the Puzzler bubbles 8, 4 has to find three different ways making eight to release him.
||Solving problems in different ways.
||Hundreds and thousands
||6 saves the day when the Number-taker is taking hundreds and thousands.
||10, 100, 1000
|Counting down to Christmas
||5 and 6 rescue Christmas when the Shape Japer, Spooky Spoon and the Numbertaker are unwanted Christmas Day guests.
||Left and right, noticing and connecting
||It turns out to be a very busy holiday when all the Numberjacks unite to sort out all the Meanies!
||Opposites, big and small, number bonds to 10.