There are 10 superhero Numberjacks, each with particular characteristics and different strengths. Click here to find out more.
There are 5 Meanies who create all kinds of mathematical problems that the Numberjacks have to put right. Click here to find out more.
We hope that every Numberjacks experience will combine entertainment and education. We want young children enjoy early maths, problem solving and thinking skills, get off to a good start at school, and have a cheerful and positive attitude towards maths that will last them all their lives. The learning in Numberjacks covers a wide range of topics, including numbers, counting, shape, measurement, movement, position, pattern and problem solving. Click here to find out more.
Night, night. Sleep tight!
We’ve been sent this wonderful photograph by a Numberjacks fan in Australia – a busy grandmother has made sure that he dreams of Numberjacks!
We had a lovely email from a fan of Numberjacks in New Zealand. This is what they said:
“My son is 2 1/2 years old and a great fan of the Numberjacks. When he was 2 he could count to 10. Now at 2 1/2 years old, he can read the numbers to 9 (for 10 he says 1 and 0!). We mix up the numbers and he recognises every number. A lot of people were surprised and impressed but I’ve recently realised that its because of the Numberjacks. The Numberjacks are easily identified because they are clearly visible by number/name. I’d like to thank you for advancing my son at such an early age and keep up the great work.”
The television programmes are about 14 minutes long, and the radio programmes about 6 minutes long. Both the television and the radio programmes follow a similar format:
Before the mission, where the Numberjacks play in the Gym or the Cosy Room
The Alarm, as the Agents call in with news of a Problem
The Launch of one or more Numberjacks into the real world to investigate the problem
Investigation of the Problem Identification of the cause of the Problem, which is usually one of the Meanies
Speculation of what else might happen if the problem isn’t sorted
Working out (with the Agents’ help) how to solve the problem
Solving the problem using Brain Gain (with the Agents’ help) after some initial setbacks
Return to base Review of what happened Setting of a challenge to the audience.
The format is structured in a way similar to a scientific investigation, and helps children develop a sense of scientific enquiry. The familiar and repeated format gives the audience security, and enables the programme content to be more varied and challenging. The radio programmes differ slightly, in that each is set in the “world” of a nursery rhyme or children’s song. Within the shorter timespan, there is no room (and less need) for a review.